Thursday 25 December 2014

Welcome to my Weird Voyage!

The goal of this blog is to document my attempt at running a classic Dungeons & Dragons dungeon crawl type adventure in the Numenera setting and the Cypher ruleset.

The adventure in question is the Mud Sorcerer's Tomb, first published in Dungeon Magazine #37. It's a classic dungeon-crawl adventure, filled with traps, secrets and hidden treasure. It was published in another Dungeon Magazine with the D&D 3rd edition ruleset and again in pdf format as a playtest for the 5th edition.

I chose this adventure for several reasons. I know that it has it's critics, and it's okay. I have very fond memories of running this adventure ~25 years ago in high school. I'm attempting to recapture the magic and the fun that we had.

Adapting a D&D dungeon crawl adventure to Numenera is not as easy as it might sound. I'm hoping that my struggle and solutions might benefits other GMs out there. The player base online is great, supporting and helped me in many ways. This is my attempt at giving back to the community.

As for myself, I'm a late 30s french-canadian who enjoys Monte Cook's work. I've been a part of the OK Your Turn community, a big fan of Arcana Unearthed / Arcana Evolved and created a 4 years long Ptolus campaign based on Monte's log and campaign journals (it started 3 years before the book was published). I'm currently enjoying Numenera quite a lot. I was a backer to all of the Monte Cook Games kickstarter.

As always, comments, suggestions and questions are welcome.